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NewsGenesis: Breakthrough Universal Physics Engine and Generative AI Platform Released

Genesis: Breakthrough Universal Physics Engine and Generative AI Platform Released

The Genesis project team has released a revolutionary universal physics engine and generative AI platform designed specifically for robotics, physical AI, and embodied AI applications. This comprehensive platform not only integrates the latest physics simulation technology but also incorporates advanced generative AI capabilities, providing a powerful technical foundation for next-generation robotics and virtual world applications.

Video demo

Core Technical Breakthroughs

Physics Engine Performance

  • Ultra-High Performance Physics Engine:
    • Single Franka robotic arm scene: 43 million FPS, 430,000 times faster than real-time
    • Multi-robot collaborative scenarios: Can simultaneously simulate over 100 robot entities
    • Supports GPU-accelerated computing for real-time simulation of complex scenes

4D Dynamic World Generation

  • VLM-Driven Scene Generation:
    • Supports complete 3D scene generation from natural language descriptions
    • Automatic calculation and adaptation of dynamic physical properties
    • Supports 4D dynamic effects with temporal evolution

Advanced Animation System

  • Physics-Based Character Animation:
    • Precise skeletal and muscular system simulation
    • Adaptive motion controllers
    • Support for complex interactive action sequences
  • Facial Expression System:
    • FACS-based facial expression generation
    • Smooth interpolation for emotional transitions
    • Lip-sync animation with voice

Innovative Application Scenarios

Robotics R&D

  1. Prototype Design and Testing:

    • Rapid iteration of virtual prototypes
    • Real-time validation of control algorithms
    • Hardware parameter optimization
  2. Motion Planning and Control:

    • Reinforcement learning-based control strategy generation
    • Path planning in complex environments
    • Multi-robot collaborative control

Digital Humans and Virtual Worlds

  1. Interactive Character Animation:

    • Real-time responsive character control
    • Natural human-machine interaction movements
    • Emotional expression system
  2. Scene Generation and Interaction:

    • Real-time dynamic scene generation
    • Physically accurate environmental interactions
    • Intelligent NPC behavior simulation

Technical Specifications

Supported Simulation Types

  • Rigid Body Dynamics
  • Soft Body Dynamics
  • Fluid Dynamics
  • Cloth Simulation
  • Particle Systems

Development Tool Integration

  • Python API
  • C++ Core Interface
  • Unity Plugin Support
  • Unreal Engine Integration

Future Development Roadmap

  1. Near-term Plans (Q2 2024):

    • Release core physics engine API
    • Provide basic examples and documentation
    • Open community beta version
  2. Mid-term Goals (H2 2024):

    • Release complete generation framework
    • Provide cloud API services
    • Expand third-party engine support
  3. Long-term Planning:

    • Establish ecosystem and marketplace
    • Launch enterprise solutions
    • Expand into more vertical applications

Open Source and Community

Genesis project adopts a layered open-source strategy:

  • Core Physics Engine: MIT License
  • Basic Tool Libraries: Apache 2.0 License
  • Advanced Feature Modules: Commercial License

Developers can participate in the project through:

  • GitHub repository contributions
  • Developer forum discussions
  • Technical documentation collaboration

Researchers and developers can learn more and access resources by visiting the Genesis Project Homepage. The project team welcomes community contributors to participate in development and jointly advance physical AI technology.